[1.12.2]ドールズフロントラインmod 24/01/07更新

Modの公開/紹介はこちらでどうぞ。新規トピックの投稿にはユーザー登録が必要です。
YZL314159265
ID: ZOHNDMLDI3

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by YZL314159265 » 2021年8月05日(木) 01:33

不知道你们看不看得懂中文。
使用的MOD版本是HMGDollsFrontLine1.12.2.β.19.1。
死循环了哦。我的电脑是10700K的,结果CPU占用直接起飞了,这可是10700K啊,单核能力这么强的U,正常来讲玩巨型整合包CPU也不会爆的。而且不是帧数下降的那种卡,是帧数明明很高,但隔几秒就卡一下。这只能是某个线程死循环什么的卡住了才会这样的。
正好我也是JAVA开发人员,就拿arthas诊断了一下运行状况。来,给你们看看powershell里的输出。

[arthas@15612]$ thread
Threads Total: 97, NEW: 0, RUNNABLE: 28, BLOCKED: 0, WAITING: 24, TIMED_WAITING: 15, TERMINATED: 0, Internal threads: 3
0
ID NAME GROUP PRIORITY STATE %CPU DELTA_TIM TIME INTERRUPT DAEMON
1 Client thread main 5 RUNNABLE 101.17 0.218 78:11.578 false false
-1 C2 CompilerThread3 - -1 - 93.94 0.203 0:29.375 false true
-1 C2 CompilerThread4 - -1 - 93.94 0.203 0:28.546 false true
-1 C2 CompilerThread1 - -1 - 93.94 0.203 0:27.687 false true
-1 C2 CompilerThread0 - -1 - 86.72 0.187 0:31.859 false true
-1 C2 CompilerThread6 - -1 - 79.49 0.171 0:28.734 false true
-1 C2 CompilerThread7 - -1 - 72.26 0.156 0:28.125 false true
-1 C2 CompilerThread2 - -1 - 65.04 0.140 0:33.156 false true
-1 C2 CompilerThread5 - -1 - 57.81 0.125 0:25.062 false true
100 Server thread SERVER 5 TIMED_WA 21.68 0.046 15:10.765 false false
-1 C1 CompilerThread9 - -1 - 21.68 0.046 0:4.500 false true
85 Thread-9 main 5 TIMED_WA 7.22 0.015 2:34.875 false false
110 Netty Server IO #1 SERVER 5 RUNNABLE 7.22 0.015 1:46.312 false true
2 Reference Handler system 10 WAITING 0.0 0.000 0:0.406 false true
3 Finalizer system 8 WAITING 0.0 0.000 0:0.218 false true
5 Signal Dispatcher system 9 RUNNABLE 0.0 0.000 0:0.000 false true
6 Attach Listener system 5 RUNNABLE 0.0 0.000 0:0.000 false true
28 Java2D Disposer system 10 WAITING 0.0 0.000 0:0.000 false true
202 arthas-timer system 5 WAITING 0.0 0.000 0:0.000 false true
205 arthas-NettyHttpTelnetBootstr system 5 RUNNABLE 0.0 0.000 0:0.000 false true
206 arthas-NettyWebsocketTtyBoots system 5 RUNNABLE 0.0 0.000 0:0.000 false true
207 arthas-NettyWebsocketTtyBoots system 5 RUNNABLE 0.0 0.000 0:0.000 false true
208 arthas-shell-server system 5 TIMED_WA 0.0 0.000 0:0.000 false true
209 arthas-session-manager system 5 TIMED_WA 0.0 0.000 0:0.000 false true
210 arthas-UserStat system 5 WAITING 0.0 0.000 0:0.000 false true
212 arthas-NettyHttpTelnetBootstr system 5 RUNNABLE 0.0 0.000 0:0.046 false true
213 arthas-command-execute system 5 RUNNABLE 0.0 0.000 0:0.015 false true
26 Snooper Timer main 5 TIMED_WA 0.0 0.000 0:0.015 false true
27 Timer hack thread main 5 TIMED_WA 0.0 0.000 0:0.000 false true
31 LWJGL Timer main 5 TIMED_WA 0.0 0.000 0:0.000 false true
77 Thread-6 main 5 TIMED_WA 0.0 0.000 0:20.234 false false
78 Thread-7 main 5 TIMED_WA 0.0 0.000 0:2.328 false false
96 Narrator main 5 TIMED_WA 0.0 0.000 0:0.015 false true
99 Snooper Timer main 5 TIMED_WA 0.0 0.000 0:0.000 false true
103 pool-3-thread-1 main 5 TIMED_WA 0.0 0.000 0:0.031 false false
109 Netty Local Client IO #0 main 5 WAITING 0.0 0.000 0:35.046 false true
112 Chunk Batcher 0 main 5 WAITING 0.0 0.000 0:5.609 false true
113 Chunk Batcher 1 main 5 WAITING 0.0 0.000 0:5.562 false true
114 Chunk Batcher 2 main 5 WAITING 0.0 0.000 0:5.609 false true
115 Chunk Batcher 3 main 5 WAITING 0.0 0.000 0:5.718 false true
116 Chunk Batcher 4 main 5 WAITING 0.0 0.000 0:5.421 false true
117 Chunk Batcher 5 main 5 WAITING 0.0 0.000 0:5.640 false true
118 Chunk Batcher 6 main 5 WAITING 0.0 0.000 0:5.328 false true
119 Chunk Batcher 7 main 5 WAITING 0.0 0.000 0:5.484 false true
120 Chunk Batcher 8 main 5 WAITING 0.0 0.000 0:5.468 false true
121 Chunk Batcher 9 main 5 WAITING 0.0 0.000 0:5.390 false true
122 Chunk Batcher 10 main 5 WAITING 0.0 0.000 0:5.515 false true
[arthas@15612]$ thread 1
"Client thread" Id=1 RUNNABLE
at net.minecraft.world.World.func_189509_E(World.java:225)
at net.minecraft.world.World.func_180495_p(World.java:905)
at hmggirlfront.event.GFEventHUD.renderInv(GFEventHUD.java:528)
at hmggirlfront.event.GFEventHUD.onEvent(GFEventHUD.java:216)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_544_GFEventHUD_onEvent_Text.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:717)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:173)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1098)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

[arthas@15612]$ thread
Threads Total: 98, NEW: 0, RUNNABLE: 29, BLOCKED: 0, WAITING: 24, TIMED_WAITING: 15, TERMINATED: 0, Internal threads: 3
0
ID NAME GROUP PRIORITY STATE %CPU DELTA_TIM TIME INTERRUPT DAEMON
1 Client thread main 5 RUNNABLE 62.35 0.125 80:50.468 false false
2 Reference Handler system 10 WAITING 0.0 0.000 0:0.406 false true
3 Finalizer system 8 WAITING 0.0 0.000 0:0.218 false true
5 Signal Dispatcher system 9 RUNNABLE 0.0 0.000 0:0.000 false true
6 Attach Listener system 5 RUNNABLE 0.0 0.000 0:0.000 false true
28 Java2D Disposer system 10 WAITING 0.0 0.000 0:0.000 false true
202 arthas-timer system 5 WAITING 0.0 0.000 0:0.000 false true
205 arthas-NettyHttpTelnetBootstr system 5 RUNNABLE 0.0 0.000 0:0.000 false true
206 arthas-NettyWebsocketTtyBoots system 5 RUNNABLE 0.0 0.000 0:0.000 false true
207 arthas-NettyWebsocketTtyBoots system 5 RUNNABLE 0.0 0.000 0:0.000 false true
208 arthas-shell-server system 5 TIMED_WA 0.0 0.000 0:0.000 false true
209 arthas-session-manager system 5 TIMED_WA 0.0 0.000 0:0.000 false true
210 arthas-UserStat system 5 WAITING 0.0 0.000 0:0.000 false true
212 arthas-NettyHttpTelnetBootstr system 5 RUNNABLE 0.0 0.000 0:0.062 false true
213 arthas-command-execute system 5 RUNNABLE 0.0 0.000 0:0.031 false true
26 Snooper Timer main 5 TIMED_WA 0.0 0.000 0:0.015 false true
27 Timer hack thread main 5 TIMED_WA 0.0 0.000 0:0.000 false true
31 LWJGL Timer main 5 TIMED_WA 0.0 0.000 0:0.000 false true
77 Thread-6 main 5 TIMED_WA 0.0 0.000 0:20.656 false false
78 Thread-7 main 5 TIMED_WA 0.0 0.000 0:2.328 false false
85 Thread-9 main 5 TIMED_WA 0.0 0.000 2:37.671 false false
96 Narrator main 5 TIMED_WA 0.0 0.000 0:0.015 false true
99 Snooper Timer main 5 TIMED_WA 0.0 0.000 0:0.000 false true
103 pool-3-thread-1 main 5 TIMED_WA 0.0 0.000 0:0.031 false false
109 Netty Local Client IO #0 main 5 WAITING 0.0 0.000 0:36.453 false true
112 Chunk Batcher 0 main 5 WAITING 0.0 0.000 0:5.687 false true
113 Chunk Batcher 1 main 5 WAITING 0.0 0.000 0:5.625 false true
114 Chunk Batcher 2 main 5 WAITING 0.0 0.000 0:5.687 false true
115 Chunk Batcher 3 main 5 WAITING 0.0 0.000 0:5.828 false true
116 Chunk Batcher 4 main 5 WAITING 0.0 0.000 0:5.484 false true
117 Chunk Batcher 5 main 5 WAITING 0.0 0.000 0:5.703 false true
118 Chunk Batcher 6 main 5 WAITING 0.0 0.000 0:5.453 false true
119 Chunk Batcher 7 main 5 WAITING 0.0 0.000 0:5.515 false true
120 Chunk Batcher 8 main 5 WAITING 0.0 0.000 0:5.546 false true
121 Chunk Batcher 9 main 5 WAITING 0.0 0.000 0:5.484 false true
122 Chunk Batcher 10 main 5 WAITING 0.0 0.000 0:5.609 false true
123 Chunk Batcher 11 main 5 WAITING 0.0 0.000 0:5.328 false true
124 Chunk Batcher 12 main 5 WAITING 0.0 0.000 0:5.796 false true
125 Chunk Batcher 13 main 5 WAITING 0.0 0.000 0:5.578 false true
126 Chunk Batcher 14 main 5 WAITING 0.0 0.000 0:5.609 false true
127 Chunk Batcher 15 main 5 WAITING 0.0 0.000 0:5.703 false true
132 LanServerPinger #1 main 5 TIMED_WA 0.0 0.000 0:0.031 false true
100 Server thread SERVER 5 TIMED_WA 0.0 0.000 15:36.828 false false
106 File IO Thread SERVER 1 TIMED_WA 0.0 0.000 0:19.078 false false
107 Netty Server IO #0 SERVER 5 RUNNABLE 0.0 0.000 0:0.000 false true
110 Netty Server IO #1 SERVER 5 RUNNABLE 0.0 0.000 1:49.375 false true
130 Chunk I/O Executor Thread-1 SERVER 5 WAITING 0.0 0.000 0:3.484 false true
[arthas@15612]$ thread 1
"Client thread" Id=1 RUNNABLE
at hmggirlfront.event.GFEventHUD.renderInv(GFEventHUD.java:527)
at hmggirlfront.event.GFEventHUD.onEvent(GFEventHUD.java:216)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_544_GFEventHUD_onEvent_Text.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
at net.minecraftforge.client.GuiIngameForge.renderHUDText(GuiIngameForge.java:717)
at net.minecraftforge.client.GuiIngameForge.func_175180_a(GuiIngameForge.java:173)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1098)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1119)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:398)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

[arthas@15612]$


喏,看见没,两次啊,查看了两次,CPU占用最高的线程,都是一个,而线程堆栈都卡在了同一个函数那里——
“hmggirlfront.event.GFEventHUD.renderInv”,你可别告诉我这不是你们这个MOD的代码。
不是说日本人不喜欢给别人添麻烦嘛,麻烦好好打磨一下自己的JAVA开发技术,谢谢。



Ryusen
ID: 4VTQ52T24V

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by Ryusen » 2021年8月11日(水) 15:35

初の書き込みです。ドルフロmodを最新バージョンに更新したところ、新バイオームに入るとクラッシュする問題にあたりました。

ohoh
ID: 228HWKD7FD

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by ohoh » 2021年8月11日(水) 16:07

初投稿のものです.
1.12.2-forge-14.23.5.2855の導入後,GVCLib__1.12.2__5.2.1は問題なく導入できた(起動できたので大丈夫そう)のですが,
さらに追加でHMGDollsFrontLine1.12.2.β.19.1.zipをmodsに入れて導入しようとすると,タイトル前のロード画面のうち
Loading - initializing mods phase1 2/7の画面で必ずフリーズしてしまい導入できませんでした.

と投稿しようとしていたら,応答停止中だった画面が進んで無事ひらけました.
同様の現象が起きた初心者の方のために備忘録として投稿しておきます.

Shifty
ID: 2TDQD2FGVV

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by Shifty » 2021年8月11日(水) 18:04

最近ドルフロMODを楽しませてもらってる者です。ヘリでマップ探索中にコーラップスバイオームを見つけ、ヘリから降りて探索しようとしたところクラッシュしてしまい、開く度にワールドがクラッシュするようになってしまいました。出来れば解決してくれませんでしょうか

コード: 全て選択

--- Minecraft Crash Report ----
// On the bright side, I bought you a teddy bear!
-
Time: 2021-08-11 17:45:54 JST
Description: Ticking entity

java.lang.NoSuchFieldError: currency
    at hmggirlfront.entity.EntityKalina.onLivingUpdate(EntityKalina.java:338)
    at net.minecraft.entity.EntityLivingBase.onUpdate(EntityLivingBase.java:2179)
    at net.minecraft.entity.EntityLiving.onUpdate(EntityLiving.java:377)
    at gvclib.entity.living.EntityGVCLivingBase.onUpdate(EntityGVCLivingBase.java:1241)
    at gvclib.entity.trader.EntityNPCBase.onUpdate(EntityNPCBase.java:369)
    at net.minecraft.world.World.updateEntityWithOptionalForce(World.java:1996)
    at net.minecraft.world.WorldServer.updateEntityWithOptionalForce(WorldServer.java:832)
    at net.minecraft.world.World.updateEntity(World.java:1958)
    at net.minecraft.world.World.redirect$zcm000$updateEntity(World.java:4123)
    at net.minecraft.world.World.updateEntities(World.java:1762)
    at net.minecraft.world.WorldServer.updateEntities(WorldServer.java:613)
    at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:767)
    at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668)
    at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:279)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
    at java.lang.Thread.run(Thread.java:745)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Entity being ticked --
  Entity Type: minecraft:entitykalina (hmggirlfront.entity.EntityKalina)
  Entity ID: 60611
  Entity Name: mysterious trader
  Entity's Exact location: 691.50, 64.00, 836.50
  Entity's Block location: World: (691,64,836), Chunk: (at 3,4,4 in 43,52; contains blocks 688,0,832 to 703,255,847), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
  Entity's Momentum: 0.00, -0.08, 0.00
  Entity's Passengers: []
  Entity's Vehicle: ~~ERROR~~ NullPointerException: null
  Entity NBT: {HurtByTimestamp:0,arm_id_a:3,Tex:"gvclib:textures/entity/BulletNormal.png",Attributes:[{Base:20.0d,Name:"generic.maxHealth"},{Base:0.0d,Name:"generic.knockbackResistance"},{Base:0.699999988079071d,Name:"generic.movementSpeed"},{Base:0.0d,Name:"generic.armor"},{Base:0.0d,Name:"generic.armorToughness"},{Base:1.0d,Name:"forge.swimSpeed"},{Base:16.0d,Name:"generic.followRange"}],Invulnerable:0b,AbsorptionAmount:0.0f,arm_id_l:0,FallDistance:0.0f,masterid:0,aitype2:0,arm_id_r:0,aitype3:0,arm_id_s:0,ForgeCaps:{"dsurround:data":{a:0b,f:0b},"twilightforest:cap_shield":{permshields:0,tempshields:0},"flammpfeil.slashblade:mobeffect":{FreezeTimeout:-1L,StunTimeout:-1L}},HandDropChances:[0.085f,0.085f],PersistenceRequired:0b,Items:[],Boosttime:0,Leashed:0b,mobmode:0,Air:300s,HandItems:[{},{}],ArmorDropChances:[0.085f,0.085f,0.085f,0.085f],OwnerUUID:"",squad:"0",CustomName:"mysterious trader",Pos:[691.5d,64.0d,836.5d],CanDespawn:1,CanPickUpLoot:0b,HurtTime:0s,sneak_gvc:0b,ForgeData:{Para:0b},remain_s:0,targetid:0,FallFlying:0b,PortalCooldown:0,we_chenge:0,DeathTime:0s,Boost:0b,ftmode:0,nameid:"0",Motion:[0.0d,-0.0784000015258789d,0.0d],UUIDLeast:-7058202387192218119L,Health:20.0f,aitype:0,attacktask:0b,LeftHanded:0b,OnGround:0b,Dimension:0,Rotation:[0.0f,0.0f],remain_a:0,UpdateBlocked:0b,MoveT:0,UUIDMost:-483562571705268811L,vehiclelock:0b,MoveX:0,Fire:-1s,ArmorItems:[{},{},{},{}],Model:"gvclib:textures/entity/BulletNormal.obj",MoveZ:0,MoveY:0,remain_l:0,remain_r:0,SurgeAABB:[691.25d,64.0d,836.25d,691.75d,65.79999995231628d,836.75d]}

-- Affected level --
  Level name: ningyou のコピー
  All players: 1 total; [EntityPlayerMP['Shifty6741'/60585, l='ningyou のコピー', x=759.50, y=66.00, z=795.50]]
  Chunk stats: ServerChunkCache: 164 Drop: 0
  Level seed: -2985232121991261404
  Level generator: ID 00 - default, ver 1. Features enabled: true
  Level generator options: 
  Level spawn location: World: (757,64,799), Chunk: (at 5,4,15 in 47,49; contains blocks 752,0,784 to 767,255,799), Region: (1,1; contains chunks 32,32 to 63,63, blocks 512,0,512 to 1023,255,1023)
  Level time: 57 game time, 57 day time
  Level dimension: 0
  Level storage version: 0x04ABD - Anvil
  Level weather: Rain time: 123055 (now: false), thunder time: 115792 (now: false)
  Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false

-- System Details --
  Minecraft Version: 1.12.2
  Operating System: Mac OS X (x86_64) version 10.16
  Java Version: 1.8.0_74, Oracle Corporation
  Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  Memory: 3396199248 bytes (3238 MB) / 5234491392 bytes (4992 MB) up to 6442450944 bytes (6144 MB)
  JVM Flags: 9 total; -Xmx6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+UseStringDeduplication -XX:+OptimizeStringConcat
  IntCache: cache: 13, tcache: 95, allocated: 0, tallocated: 0
  FML: MCP 9.42 Powered by Forge 14.23.5.2854 Optifine OptiFine_1.12.2_HD_U_G5 37 mods loaded, 37 mods active
       States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
       
       | State  | ID                                          | Version                  | Source                                        | Signature                                |
       |:------ |:------------------------------------------- |:------------------------ |:--------------------------------------------- |:---------------------------------------- |
       | LCHIJA | minecraft                                   | 1.12.2                   | minecraft.jar                                 | None                                     |
       | LCHIJA | mcp                                         | 9.42                     | minecraft.jar                                 | None                                     |
       | LCHIJA | FML                                         | 8.0.99.99                | forge-1.12.2-14.23.5.2854.jar                 | e3c3d50c7c986df74c645c0ac54639741c90a557 |
       | LCHIJA | forge                                       | 14.23.5.2854             | forge-1.12.2-14.23.5.2854.jar                 | e3c3d50c7c986df74c645c0ac54639741c90a557 |
       | LCHIJA | net.minecraft.scalar.cutall.mod_cutallsmp   | 2.5.2                    | [1.12][forge2413]mod_CutAllSMP_v2.5.2.zip     | None                                     |
       | LCHIJA | net.minecraft.scalar.digall.mod_digallsmp   | 2.3.2                    | [1.12][forge2413]mod_DigAllSMP_v2.3.2.zip     | None                                     |
       | LCHIJA | net.minecraft.scalar.mineall.mod_mineallsmp | 2.6.5                    | [1.12][forge2413]mod_MineAllSMP_v2.6.5.zip    | None                                     |
       | LCHIJA | bspkrscore                                  | 7.6.0.1                  | [1.12]bspkrsCore-universal-7.6.0.1.jar        | None                                     |
       | LCHIJA | armorstatushud                              | 1.43.0                   | [1.12]ArmorStatusHUD-client-1.43.0.jar        | None                                     |
       | LCHIJA | jei                                         | 4.16.1.301               | jei_1.12.2-4.16.1.301.jar                     | None                                     |
       | LCHIJA | appleskin                                   | 1.0.14                   | AppleSkin-mc1.12-1.0.14.jar                   | None                                     |
       | LCHIJA | chesttransporter                            | 2.8.8                    | ChestTransporter-1.12.2-2.8.8.jar             | None                                     |
       | LCHIJA | ctm                                         | MC1.12.2-1.0.2.31        | CTM-MC1.12.2-1.0.2.31.jar                     | None                                     |
       | LCHIJA | orelib                                      | 3.6.0.1                  | OreLib-1.12.2-3.6.0.1.jar                     | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
       | LCHIJA | dsurround                                   | 3.6.1.0                  | DynamicSurroundings-1.12.2-3.6.1.0.jar        | 7a2128d395ad96ceb9d9030fbd41d035b435753a |
       | LCHIJA | easyretrogen                                | 5.0.1                    | EasyRetrogen-1.12.2-5.0.1-universal.jar       | None                                     |
       | LCHIJA | fastleafdecay                               | v14                      | FastLeafDecay-v14.jar                         | None                                     |
       | LCHIJA | gravestone                                  | 1.10.3                   | gravestone-1.10.3.jar                         | None                                     |
       | LCHIJA | gvclib                                      | 1.12.2                   | GVCLib__1.12.2__5.1.zip                       | None                                     |
       | LCHIJA | gvcr2                                       | 1.12.2                   | GVCReversion2__1.12.2__α.4.1.zip              | None                                     |
       | LCHIJA | hmggirlfront                                | 1.12.2                   | HMGDollsFrontLine1.12.2.β.19.1.zip            | None                                     |
       | LCHIJA | inventorytweaks                             | 1.63+release.109.220f184 | InventoryTweaks-1.63.jar                      | 55d2cd4f5f0961410bf7b91ef6c6bf00a766dcbe |
       | LCHIJA | ironbackpacks                               | 1.12.2-3.0.8-12          | IronBackpacks-1.12.2-3.0.8-12.jar             | None                                     |
       | LCHIJA | ironchest                                   | 1.12.2-7.0.67.844        | ironchest-1.12.2-7.0.72.847.jar               | None                                     |
       | LCHIJA | journeymap                                  | 1.12.2-5.7.0             | journeymap-1.12.2-5.7.0.jar                   | None                                     |
       | LCHIJA | jeid                                        | 1.0.3-55                 | JustEnoughIDs-1.0.3-55.jar                    | None                                     |
       | LCHIJA | mm_lib                                      | 2.3.0                    | MMLib-2.3.0.jar                               | None                                     |
       | LCHIJA | modnametooltip                              | 1.10.1                   | modnametooltip_1.12.2-1.10.1.jar              | None                                     |
       | LCHIJA | flammpfeil.slashblade                       | mc1.12-r31               | SlashBlade-mc1.12-r31.jar                     | None                                     |
       | LCHIJA | slashblade_addon                            | 1.2.0                    | SJAP_V1.2.0_MC1.12.2.jar                      | None                                     |
       | LCHIJA | examplemod                                  | 1.0                      | SJAP_V1.2.0_MC1.12.2.jar                      | None                                     |
       | LCHIJA | slashblade.exblades                         | mc1.12.2-r1              | Slashblade-ExBlades-mc1.12.2-r1.jar           | None                                     |
       | LCHIJA | surge                                       | 2.0.77                   | Surge-1.12.2-2.0.77.jar                       | d476d1b22b218a10d845928d1665d45fce301b27 |
       | LCHIJA | torohealthmod                               | 1.12.2-11                | torohealth-1.12.2-11.jar                      | None                                     |
       | LCHIJA | twilightforest                              | 3.10.1013                | twilightforest-1.12.2-3.10.1013-universal.jar | None                                     |
       | LCHIJA | vanillafix                                  | 1.0.10-150               | VanillaFix-1.0.10-150.jar                     | None                                     |
       | LCHIJA | phosphor-lighting                           | 1.12.2-0.2.6             | phosphor-1.12.2-0.2.6+build50-universal.jar   | f0387d288626cc2d937daa504e74af570c52a2f1 |
  Loaded coremods (and transformers): TransformLoader (DynamicSurroundings-1.12.2-3.6.1.0.jar)
                                        
                                      Inventory Tweaks Coremod (InventoryTweaks-1.63.jar)
                                        invtweaks.forge.asm.ContainerTransformer
                                      VanillaFixLoadingPlugin (VanillaFix-1.0.10-150.jar)
                                        
                                      PhosphorFMLLoadingPlugin (phosphor-1.12.2-0.2.6+build50-universal.jar)
                                        
                                      JustEnoughIDs Extension Plugin (JustEnoughIDs-1.0.3-55.jar)
                                        org.dimdev.jeid.JEIDTransformer
                                      SurgeLoadingPlugin (Surge-1.12.2-2.0.77.jar)
                                        
                                      CTMCorePlugin (CTM-MC1.12.2-1.0.2.31.jar)
                                        team.chisel.ctm.client.asm.CTMTransformer
  GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
  Suspected Mods: DollsFrontLine MOD (hmggirlfront), GVCLib (gvclib)
  Profiler Position: N/A (disabled)
  Player Count: 1 / 8; [EntityPlayerMP['Shifty6741'/60585, l='ningyou のコピー', x=759.50, y=66.00, z=795.50]]
  Type: Integrated Server (map_client.txt)
  Is Modded: Definitely; Client brand changed to 'fml,forge'

名無しの指揮官
ID: 236JQFSKXZ

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by 名無しの指揮官 » 2021年8月29日(日) 16:23

更新、お疲れ様です。
いつも楽しませて遊んで貰っております。

質問なのですが、マルチプレイで遊んだ場合にのみ、輸送ヘリで人形を一緒に乗せていると定期的に人形がヘリコプターから消え、少し前に通った場所の下に落ちてしまいます。

ソロプレイでは問題無く動作するのですが、何か対処法はありますでしょうか?

NamelessSlime
ID: 5HDF98OUHW
記事: 3
登録日時: 2021年9月13日(月) 00:53
Minecraft ID: NamelessSlime

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by NamelessSlime » 2021年9月13日(月) 02:11

銃の内部に弾薬が存在する状態で銃を装填したとき、
装填されている弾薬が消失する問題があります。
0

NamelessSlime
ID: 5HDF98OUHW
記事: 3
登録日時: 2021年9月13日(月) 00:53
Minecraft ID: NamelessSlime

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by NamelessSlime » 2021年9月13日(月) 02:11

銃の内部に弾薬が存在する状態で銃を装填したとき、
装填されている弾薬が消失する問題があります。
0

NamelessSlime
ID: 5HDF98OUHW
記事: 3
登録日時: 2021年9月13日(月) 00:53
Minecraft ID: NamelessSlime

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by NamelessSlime » 2021年9月13日(月) 02:14

E.L.I.D防護服を
取得する方法を作成ヘジュシルスますか?
0

アバター
46611
ID: 5SS41ZSIJD
記事: 34
登録日時: 2021年1月11日(月) 02:06

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by 46611 » 2021年9月16日(木) 18:39

NamelessSlime さんが書きました: 2021年9月13日(月) 02:11 銃の内部に弾薬が存在する状態で銃を装填したとき、
装填されている弾薬が消失する問題があります。
NamelessSlime さんが書きました: 2021年9月13日(月) 02:11 銃の内部に弾薬が存在する状態で銃を装填したとき、
装填されている弾薬が消失する問題があります。
スパムですか?二重送信は控えて下さい。それはゲームの仕様です

is it spam ?
do not send double mail. IT IS GAME specification.
0

アバター
Knighthana
ID: 1VTQVFNPL6
記事: 6
登録日時: 2021年9月16日(木) 23:13
Minecraft ID: Knighthana
いいね: 2回

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by Knighthana » 2021年9月17日(金) 05:04

I will upload the original post as a UTF-8 markdown file as attachments to avoid any possible typesetting problems. Just in case the text is broken, please see the markdown file if you are interest about this comment. markdown file can be opened as plain text file, the text Encode is UTF-8.

7-zip file SHA-256: B57E8A63EBA43F1E541DCCBFC01C3F9496546C252E774937EF2FCB5E1B086825

I like this mod for minecraft very much! Thank you to bring it to us.

and I want to say something.

I'm sorry that I'm not a Japanese user, and I can only speak English to internationally express that. Worse that I'm not an English native language speaker, so my English might be not good enough, either.

and I'm not good at foreign social communication etiquette, there might be something looks strange, but please trust me that I have no malice, I'm really not very familiar with foreign language.

I will use some code string to describe what exactly I want to say, these strings come from the language text file, not the binaries, I didn't and won't break your copyright. I will never change your code or re-publish your work without your agreement.

I like this mod and feel thankful to your work, before I express what I want to say, I must repeat this again.

These questions are asked for "1.12.2.beta.19.1", which you have released on 21/7/16.

1. Does "各ダンジョンに設置されています"("hmggirlfront.string.pad.doll_explanation0_4.name") means "some machines has been installed into dungeons"?

I tried to search the katakana string "ダンジョン", then associate with minecraft and Girl's Frontline (Doll's Frontline), I can only try to spell it as "dungeon".

How to understand it? The shikikan, I mean the "player", will find the craft machines in dungeons?

Is "dungeon" means the vanilla minecraft dungeon which contains a monster spawner and a chest?

Is this the only way to find a "hmggirlfront.container.crafting_m" in the mod? Or why only that sentence shown in the pad's help manual text?

2. Is there is a way unbind the Sangvis Ferri's boss death with strings such as "hmggirlfront.cor.level3.name", which said "[==達成==目標10:_シー・ランチ奪還]" in ja_JP version lang file.

Because under current version, no matte when or where a player kills a S.F. boss, there will be a message said "==達成==目標".

I know it is prepared for the missions, some of the missions is finished by the trigger that one particular type of the bosses is killed.

However, actually I think that killing a boss has no strong relationship with a mission accomplishment. A boss might be generated somewhere else by spawn item, or a command, or something else. it is comfusing when seeing that a mission is accomplished when neither of the missions accepted by shikikan.

If it is possible to add a dedicated NBT tag to the missions' final boss, and set the triggers connected to that NBT tag to make the message only shown after a real mission?

3. The "XXXXX(doll's name) is seriously injured!" is not a string included in i18n language file, so it will be shown like that in any language's client and igonres the client's language difference.

I'm happend to find that there is an existing string entry named "hmggirlfront.order.dead.name" in every lang file. It might be preserved for that usage.

But I don't know why it won't be print for every different languages user when their tactical doll under dangerous situation.

4. Some of the strings which I can't find their entry for i18n, for example, I don't know where to translate the GUI strings like "GirL_Front_Items" and "GirL_Front_Attachment", I think they should also be localized.

5. There are still some icons' texture in players GUI is missing, and I'm going to making a list of them, as follows:

"GirL_Front_Items":

- "item.armor_anticollapse_head" "item.armor_anticollapse_chest" "item.armor_anticollapse_legs" "item.armor_anticollapse_feet"

"GirL_Front_Gun":

- "item.dollgun_ibcboss04glg"

- "item.dollgun_ibcboss07rf"

"Girl_Front_Blocks"

- "tile.bdoll_supplies"

- "tile.story_mission_1_npc" and "tile.story_mission_2_npc" (these two entities are more like a trigger rather than NPC, I think maybe they are not supposed to be shown in players GUI?)

"GirL_Front_Buildings"

- from "tile.base_helipad" to "tile.bdoll_base_sea_launch_em"

all of them has no texture, shows a purple and black block.

Is it because that I'm not using a Japanese language setting client?

6. There are still some things where none of the i18n file strings includes, the "tile.base_mansion.name" is showed as a name, and it appeared in the game just like that.

7. The Sangvis Ferris's pawns has their names actually, I tried to make a list as follows:

"entity.EntityIBC01" "Prowler"

"entity.EntityIBC01Turret" "Prowler SWAP"

"entity.EntityIBC02" "Scouts"

"entity.EntityIBC03" "Dinergate"

"entity.EntityIBC04" "Ripper"

"entity.EntityIBC05" "Vespid"

"entity.EntityIBC06" "Jaeger"

"entity.EntityIBC07" "Guard"

and more else ...

I don't have a player account on Girl's Frontline Japanese server, so I'm not sure that what they are translated into in the Japanese-version clients, if it is showed like the "IBC01"s, I'm very sorry for saying something strange which might makes you confused.

But I still wish that if there is a opportunity to see the string will be look like "entity.sf.Prowler" "entity.sf.Prowler_SWAP"?

If it is not possible, please just ignore what I said.

8. I can't find entry in the lang file for the dolls' entity name, I mean, it seems that there is nothing looks like "entity.gk.m4a1.name" or "entity.gk.416.name", so that which means their entity name is unchangable? But the dolls has different names in different language area, so if it is not because of my careless, would you please make it possible to change the entity name via the language file?

9. I find that there is "tile.bdoll_ibc10turret" ("Nemeum SWAP") spawn block, but there is no "tile.bdoll_ibc10" ("Nemeum") spawn block, the same as the disappear of "item.ibc_ml" (item for "missile launcher") and "hmggirlfront.container.dismantling_m"(seems used for the GUI string, refering from crafting_m and restoring_m), I don't know if these strings exist.

10. I find that Equipment "PEQ-16" and "EXPS3" are marked as "HK use only", but they are only available for HK416 and Mk23 (if I don't miss any other guns), but in fact, the HK45, USP, UMP-series, G36 and G36C, MP5, MP7, G11, G3, HK33, G41, G28, MG36, HK23 (if I not make any missing) are also HK's products, but they cannot use the PEQ-16 and EXPS3, it is conflict with the item's tip "attachmentgroup: hk".

11. I find that in ja_JP.lang file that the "item.dollam_class_scout" translated into "scout" and "item.dollam_class_torcher" translated into "recon". But in wikipedia I found "scout" and "recon" has same meaning.

and torcher means a torch carrier during Sports competition, I don't know what's the military usage.

So I wish if their is a detailed explain for what these two chips means? What will dolls do when they are upgraded with these two chips? What's the difference?

12. What "DE" "MT" "SE" means? such as "hmggirlfront.bdoll_base_helipad_de" "hmggirlfront.bdoll_base_helipad_mt" "hmggirlfront.bdoll_base_helipad_se", what this building happened with these suffix?

Thanks again for bringing that mod to us.
添付ファイル
Comment_Request_On_210917.markdown.7z
(3.29 KiB) ダウンロード数: 338 回
0

ななし
ID: 410FHZGBA1

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by ななし » 2021年9月22日(水) 22:03

ゲームを再開したとき、戦術人形の一部が消失し、その後ネザー(+The Twilight Forestの黄昏の森)に飛ばされていたことがわかりました。他のMODの影響の可能性もありますが、こちらにご報告させていただきます。

アバター
Knighthana
ID: 1GEVSBJSJ9
記事: 6
登録日時: 2021年9月16日(木) 23:13
Minecraft ID: Knighthana
いいね: 2回

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by Knighthana » 2021年10月02日(土) 11:39

私は日本語が全くわからないし、英語もあまりよく知らない
仕方なく英語を使う

----------------------

At the beginning, to smoothly play the game, I refered the English and Japanese version language file (help to know what the strings needed are) and made a simple zh_CN version lang file for myself.
Then I tried to make it more accurate, more exact and precise in the following spare time.

I was hesitate about revealing this translation work's existence, because I don't know if the rules allows since it is not dedicated open source website like github here.
I'm not sure this behavior, to make a language file, is supported, or not supported in the forum.
At last, ​I guess that maybe the project is opened enough to absorb a new localization file. So I made the decision to post the file under light here following the post.

I wish I could make some contribution to this project. Hope it can help other players who enjoy GirlsFrontline, Minecraft and this mod.

If you are interested in the localization file, maybe you can check them and add them into modpack?

----------------------------

If you decide to use this language file and add it into modpack...
There are something that I'm not sure:

1. I noticed that in GF-JP server and GF-EN server, some weapon manufacturer companys' name are avoided, I'm not sure it is because of trademark or something else. In the localization file I translated the names as same as Girlsfrontline CN server version, where they are not changed. So there might some text strings like "HK" or "FN" will present.

2. I can't search to figure out the Sangvis Ferri's weapons' exact names on Internet, so I had tried best to make the fabricated names resonable (such as develop from its doll's name). However they are not official names.

3. There are some strings which I can't comprehend totally. I don't know how to translate them with its originall meaning into zh_CN.

=> So there might need more discussion to finalize that how to translate some texts to improve the quality of the lang file.

The attachment is the lang file compressed by 7-zip using LZMA2.
添付ファイル
zh_CN.lang.7z
(10.63 KiB) ダウンロード数: 376 回
0

ゲスト
ID: 57S7QTBSBI

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by ゲスト » 2021年10月03日(日) 18:21

Knighthana さんが書きました: 2021年10月02日(土) 11:39 私は日本語が全くわからないし、英語もあまりよく知らない
仕方なく英語を使う

----------------------

At the beginning, to smoothly play the game, I refered the English and Japanese version language file (help to know what the strings needed are) and made a simple zh_CN version lang file for myself.
Then I tried to make it more accurate, more exact and precise in the following spare time.

I was hesitate about revealing this translation work's existence, because I don't know if the rules allows since it is not dedicated open source website like github here.
I'm not sure this behavior, to make a language file, is supported, or not supported in the forum.
At last, ​I guess that maybe the project is opened enough to absorb a new localization file. So I made the decision to post the file under light here following the post.

I wish I could make some contribution to this project. Hope it can help other players who enjoy GirlsFrontline, Minecraft and this mod.

If you are interested in the localization file, maybe you can check them and add them into modpack?

----------------------------

If you decide to use this language file and add it into modpack...
There are something that I'm not sure:

1. I noticed that in GF-JP server and GF-EN server, some weapon manufacturer companys' name are avoided, I'm not sure it is because of trademark or something else. In the localization file I translated the names as same as Girlsfrontline CN server version, where they are not changed. So there might some text strings like "HK" or "FN" will present.

2. I can't search to figure out the Sangvis Ferri's weapons' exact names on Internet, so I had tried best to make the fabricated names resonable (such as develop from its doll's name). However they are not official names.

3. There are some strings which I can't comprehend totally. I don't know how to translate them with its originall meaning into zh_CN.

=> So there might need more discussion to finalize that how to translate some texts to improve the quality of the lang file.

The attachment is the lang file compressed by 7-zip using LZMA2.
MAYBE THIS FILE IS CHINA LUNGUAGE MODDATA もしかしたらこれは中国語のMOD言語ファイルだと思います。

ゲスト
ID: 57S7QTBSBI

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by ゲスト » 2021年10月03日(日) 18:40

ゲスト さんが書きました: 2021年10月03日(日) 18:21
Knighthana さんが書きました: 2021年10月02日(土) 11:39 私は日本語が全くわからないし、英語もあまりよく知らない
仕方なく英語を使う

----------------------

At the beginning, to smoothly play the game, I refered the English and Japanese version language file (help to know what the strings needed are) and made a simple zh_CN version lang file for myself.
Then I tried to make it more accurate, more exact and precise in the following spare time.

I was hesitate about revealing this translation work's existence, because I don't know if the rules allows since it is not dedicated open source website like github here.
I'm not sure this behavior, to make a language file, is supported, or not supported in the forum.
At last, ​I guess that maybe the project is opened enough to absorb a new localization file. So I made the decision to post the file under light here following the post.

I wish I could make some contribution to this project. Hope it can help other players who enjoy GirlsFrontline, Minecraft and this mod.

If you are interested in the localization file, maybe you can check them and add them into modpack?

----------------------------

If you decide to use this language file and add it into modpack...
There are something that I'm not sure:

1. I noticed that in GF-JP server and GF-EN server, some weapon manufacturer companys' name are avoided, I'm not sure it is because of trademark or something else. In the localization file I translated the names as same as Girlsfrontline CN server version, where they are not changed. So there might some text strings like "HK" or "FN" will present.

2. I can't search to figure out the Sangvis Ferri's weapons' exact names on Internet, so I had tried best to make the fabricated names resonable (such as develop from its doll's name). However they are not official names.

3. There are some strings which I can't comprehend totally. I don't know how to translate them with its originall meaning into zh_CN.

=> So there might need more discussion to finalize that how to translate some texts to improve the quality of the lang file.

The attachment is the lang file compressed by 7-zip using LZMA2.
MAYBE THIS FILE IS CHINA LUNGUAGE MODDATA もしかしたらこれは中国語のMOD言語ファイルだと思います。
中国語の言語ファイルみたい?ですね。気になる方はaseets→gvcr2→langに入れればいいかと。
MAYBE THIS IS CHINA LANGUAGE MODFILE. IFYOUWANT? OPEN GFMODFILE<aseet>→<gvcr2>→<lang>←INPUT THISFILE

桜日1614
ID: 34C67KUIIN
記事: 1
登録日時: 2021年10月05日(火) 21:16
Minecraft ID: sakurabi1614

Re: [1.12.2]ドールズフロントラインmod 21/7/16更新

投稿記事 by 桜日1614 » 2021年10月05日(火) 21:36

初めて投稿させていただきました。

いつも楽しく遊ばせていただいております。
内容といたしましては、銃の仕様についての質問です。
左手にアイテムを持っている状態でスニークし照準した際に照準器がのぞけなくなるのは、仕様でしょうか?
0

返信する